The Five-Room Dungeon Approach to Lesson Planning
- Event Type
- Conference/Workshop
- Sponsor
- Center for Innovation in Teaching & Learning
- Location
- Siebel Center for Design, Sunrise Studio (Room 1046)
- Date
- Oct 30, 2025 10:00 - 11:00 am
- Speaker
- Lucas Anderson, CITL
- Cost
- Free, but registration required
- Registration
- Click Here to Register
- Contact
- Lucas Anderson
- lander23@illinois.edu
- Phone
- 217-300-4408
- Views
- 71
- Originating Calendar
- Center for Innovation in Teaching & Learning
Are your lessons stuck in a rut? Do you feel like you are “rinsing and repeating” two-to-three times per week? Does your content change, but the structure of your lesson always remain the same? If so, you or your students may be getting a bit bored in class. Perhaps you can take a page from the tabletop roleplaying game community to freshen up your approach.
The Five-Room Dungeon is a method Gamemasters can use to keep their adventures new and exciting without having to put in a lot of extra work for each session. You don’t need to know anything about these games to understand the approach: a good adventure has a limited number of core elements, and by identifying the core elements of each adventure, and maybe altering the order in which they appear, you’ll end up with a unique adventure every time without wasting much time and effort in the planning stage.
In this workshop, we'll apply a similar strategy to identify the core components of a good lesson, and see how different arrangements of core components can create new and interesting lessons.This workshop counts towards the Graduate Teacher Certificate or the Certificate in Foundations of Teaching.
