H. Chad Lane Tuesday, April 4, 2023
Associate Professor, Educational Psychology, 5:15 – 6:30 p.m.
Curriculum and Instruction, and Computer Science
You have probably played some educational video games at some point during your life as a student. And the odds are that the games you played were not all that impressive. What can we learn from entertainment games to make educational games better? What do we know about effective educational video game design? How can we do research to investigate both the design and effectiveness of educational games? In this talk I will summarize research on these questions and discuss the use of games for learning from a learning sciences perspective. I will address the interplay of cognitive and affective (i.e., emotional) aspects of learning and describe various approaches to engineering engaging and memorable game-based learning experiences. I will conclude with a summary of work in my lab to leverage the popular game Minecraft for science learning in middle school children.
H. Chad Lane’s research explores the application of AI and entertainment technologies to improve learning experiences with technology. This work involves blending techniques from the entertainment industry (that foster engagement) with those from artificial intelligence and intelligent tutoring systems (that promote learning), as well as running studies to better understand whether and how the resulting learning experiences impact learners. In addition to his teaching and research, H. Chad Lane serves as Associate Chair of the Department of Educational Psychology.
*If registration is full email chp@illinois.edu to be added to a waitlist.